Tuesday 8 March 2011

Portfolio

Designs/Illustrations



If you wish to view any of my other illustrations & designs, please click the link below.
Here

Games/Interactive Experiences/Early Concepts

Information Design - Flash, Photoshop
Beginning bag and colour done by my partner for the project, Tom Doncom, along with window bars animation.


Side Note: There are some bugs present within this project that were not ironed out due to time constraints and, as such, some sound effects can't be shut off when initiated. If you encounter this problem, please reload the page.

Body Parts (Working Title) - Maya, Photoshop
A trailer for a proposed game wherein cartoon-esque characters fight it out on a psychological battlefield for the prize of a new body part. With each new battle, players would see their characters' appearance abilities change with each new upgrade.


Isca - Maya, Torque (engine), Photoshop
This game was to be about the historical Roman occupation of Caerleon. The player takes control of Dwynwyn, a young girl from a Celtic tribe whom must dodge and weave her way out of sight from guards as she attempts to gain entrance to the amphitheatre, where her gladiator love is being held.
Unfortunately, there is no video footage the playable demo version. However, shown below are some of the early designs and model outcomes assigned to me to either create myself and/or edit.

A Stark Warning - Maya, Unreal Development Kit (engine), Photoshop
A first-person environmental exploration game build around the concept of dangers through political extremism through the story of a small town, in which militaristic robotic creatures attempt to propagate propaganda in an effort to suppress the nature, voices and rights of spheroid-based humanoid civilians.  This game focused on representative style, colour and lighting, rather aesthetics.
There is also no video footage for this game. However, below are some animations produced for it, along with various models.


Camo Shark - XNA Game Studio, Photoshop
This was a game I worked on as the only artist to four programmers as part of Global Game Jam 2010. We only had forty-eight hours to produce a game, and this is the result.




Banjo-Unity - Maya, Unity (engine), Photoshop
A, now on hold, fan game of Banjo-Kazooie. This aims to be a direct sequel to the aforementioned game, yet is built in an entirely different engine, Unity. While still early in development, I worked as character modeller/editor, rigger, UV map editor, animator and design consultant .  Akin to its would-be predecessor, Banjo-Kazooie, all models created for this game are made with a low polygon limit in mind.  Below shows development so far.



Animation/Animatics

General trying out of animation techniques





The Flower Stork - Photoshop, After Effects
During my time at 3vtv, my duties included, but were not limited to. animation.  This is a small advert for a local business based in Ebbw Vale.  Here, I was tasked with 2D animation.



Tethered Jetbike - Maya
With this project, I was assigned to animate anything with a low polygon count.